Renzo James
Clr1/Sor9 Human Chaotic Good Pelor ( Strength, Sun )
CLASS RACE ALIGNMENT DEITY
10 Medium 25 Male 5' 10" 168 lbs. Blue Brown
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR
45,000 55,000 10,000
Current XP XP for Next Level XP Remaining In Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
13 +1

DEX
16 +3

CON
16 +3

INT
9 -1

WIS
9 -1

CHA
20 +5


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP 73


1d8+9d4 30
AC 15 12 14 = 10 + 0 + 0 + 3 + 0 + 0 + 2



0
TOTAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR BONUS SHIELD BONUS DEX BONUS SIZE BONUS NATURAL ARMOR MISC BONUS MISS CHANCE SPELL FAILURE % ARMOR CHECK MAX DEX SPELL RESIST.
AC 19 16 18 = Armor Spell + 4
AC 23 20 22 = Shield Spell + 4

INITIATIVE
+ 3 = 3 + 0
TOTAL DEX MOD MISC MOD
BASE ATTACK BONUS
+4
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
8 = 5 + 3 + 0
+ 0
+
Reflex
Dex
6 = 3 + 3 + 0
+ 0
+
Will
Wis
7 = 8 + -1 + 0
+ 0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = 4 + 1
+ 0
+ 0
+
RANGED
ATTACK BONUS
+7 = 4
+ 3
+ 0
+ 0
+
Grapple
MODIFIER
+5 = 4 + 1
+ 0
+ 0
+

+1 Mace, heavy TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d8+2
x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
-
8 lbs.
Bludgeoning
Medium


Crossbow, light TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d8
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
80 ft.
4 lbs.
Piercing
Medium

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+1 -1 -3 -5

Dagger TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d4+1
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
10 ft.
1 lb.
Piercing/Slashing
Medium


Mace, heavy TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d8+1
x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
-
8 lbs.
Bludgeoning
Medium



SKILLS Max
Ranks
13/ 6.5


SKILL NAME KEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
Appraise Int
-1 =
+ -1
+
n
Balance* Dex
3 =
+ 3
+
n
Bluff Cha
5 =
+ 5
+
n
Climb* Str
1 =
+ 1
+
n
Concentration Con
13 = 10 + 3
+
n
Control Shape Wis
-1 =
+ -1
+
n
Craft (__________) Int
-3 =
+ -1
+ -2
n
Diplomacy Cha
6 = 1 + 5
+
n
Disguise Cha
5 =
+ 5
+
n
Escape Artist* Dex
3 =
+ 3
+
n
Forgery Int
-1 =
+ -1
+
n
Gather Information Cha
6 = 1 + 5
+
n
Heal Wis
6 = 5 + -1
+ 2
n
Hide* Dex
3 =
+ 3
+
n
Intimidate Cha
5 =
+ 5
+
n
Jump* Str
1 =
+ 1
+

Knowledge (Arcana) Int
0 = 1 + -1
+
n
Listen Wis
-1 =
+ -1
+
n
Literacy
0 =
+ 0
+
n
Move Silently* Dex
3 =
+ 3
+
n
Perform (Act) Cha
5 =
+ 5
+
n
Perform (Comedy) Cha
5 =
+ 5
+
n
Perform (Dance) Cha
5 =
+ 5
+
n
Perform (Keyboard Instruments) Cha
5 =
+ 5
+
n
Perform (Oratory) Cha
5 =
+ 5
+
n
Perform (Percussion) Cha
5 =
+ 5
+
n
Perform (Sing) Cha
5 =
+ 5
+
n
Perform (String Instruments) Cha
5 =
+ 5
+
n
Perform (Wind Instruments) Cha
5 =
+ 5
+
n
Ride Dex
3 =
+ 3
+
n
Search Int
-1 =
+ -1
+
n
Sense Motive Wis
-1 =
+ -1
+

Spellcraft Int
5 = 6 + -1
+
n
Spot Wis
-1 =
+ -1
+
n
Survival Wis
-1 =
+ -1
+
n
Swim* Str
1 =
+ 1
+
n
Use Rope Dex
3 =
+ 3
+
Skills marked with n can be used untrained. * armor check penalty ** Double armor penalty
EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
+1 Mace, heavy
1 2312 gp 8.00
Gemcutter`s tools
1 5 gp (5.00)
Bedroll
1 1 sp (5.00)
Healer`s kit
1 50 gp 1.00
Bolts, crossbow (10)
2 1 gp 2.00
Holy symbol, silver
1 25 gp 1.00
Bracers of Armor +1
1 1000 gp 1.00
Mace, heavy
1 12 gp 8.00
Wand of Burning Hands (5) (Charges: 50)
1 3750 gp 0.00
Paper (sheet) (2)
1 8 sp 0.00
Candle (2)
1 2 cp 0.00
Pick, miner`s
1 3 gp (10.00)
Case, map or scroll
1 1 gp 0.50
Pouch, belt (2)
1 2 gp 1.00
Chalk, 1 piece
1 1 cp 0.00
Ring of Protection +1
1 2000 gp 0.00
Cloak of Charisma +2
1 4000 gp 2.00
Rations, trail (per day) (4)
1 20 sp 4.00
Coin: gp (80)
1 80 gp (1.60)
Signal whistle
1 8 sp 0.00
Crossbow, light
1 35 gp 4.00
Ring of Spell Storing, Major
1 200000 gp 0.00
Dagger
1 2 gp 1.00
Torch (2)
1 2 cp 2.00
Fishhook
1 1 sp 0.00
Waterskin (full)
1 1 gp 4.00
Flint and steel
1 1 gp 0.00




















1 - 50 lbs. 51 - 100 lbs. 101 - 150 lbs.
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
TOTAL WEIGHT CARRIED 39.50 lbs.
MONEY
CP -
SP -
GP - 80
PP -
Misc -
<
LANGUAGES
Common

Ring of Protection +1
Deflection
WEIGHT
+1
0 lbs.
The wearer receives a +1 deflection bonus to AC (DMG232).

Cloak of Charisma +2
Enhancement
WEIGHT
+2
2 lbs.
This cloak grants a +2 enhancement bonus to Cha (DMG253).

Ring of Spell Storing, Major

WEIGHT

0 lbs.
A ring that contains up to 10 levels of spells that the wearer can cast(DMG233).

Bracers of Armor +1
Armor
WEIGHT
+1
1 lb.
This item adds a +1 armor bonus to the wearer`s AC (DMG250).

Renzo's Animal, Hawk
STR 6 DEX 17 CON 10 INT 10 WIS 14 CHA 6
Fort + 5 Ref + 6 Will + 10 HP 36 Spd 10 Init + 3
AC - Base 29 AC - Flat 26 AC - Touch 15
Talon +9 Damage 1d4-2 Critical 20/x2
Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Deliver Touch Spells, Speak with Master, Speak with Animals of its Type
Feats: Weapon Finesse
Skills: Diplomacy + 6, Spot + 14, Gather Information + 6, Hide + 11, Heal + 6, Concentration + 13

FEATS
Armor Proficiency: heavy
Combat Casting
Spell Penetration
Armor Proficiency: medium
Simple Weapon Proficiency
Shield Proficiency
Precise Shot
Armor Proficiency: light
Toughness
Point Blank Shot

TURN/REBUKE UNDEAD
Turn Check Result Max HD Affected
0 or less
Level - 4
1-3
Level - 3
4-6
Level - 2
7-9
Level - 1
10-12
Level
13-15
Level + 1
16-18
Level + 2
19-21
Level + 3
22 or more
Level + 4
No. of turns per day: 8 Turn check: 1d20 + 5
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