Renzo James
Clr1/Sor9 Human Chaotic Good Pelor ( Strength, Sun )
CLASS RACE ALIGNMENT DEITY
10 Medium 25 Male 5' 10" 168 lbs. Blue Brown
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR
45,000 55,000 10,000
Current XP XP for Next Level XP Remaining In Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
13 +1

DEX
16 +3

CON
16 +3

INT
9 -1

WIS
9 -1

CHA
20 +5


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP 73


1d8+9d4 30
AC 15 12 14 = 10 + 0 + 0 + 3 + 0 + 0 + 2



0
TOTAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR BONUS SHIELD BONUS DEX BONUS SIZE BONUS NATURAL ARMOR MISC BONUS MISS CHANCE SPELL FAILURE % ARMOR CHECK MAX DEX SPELL RESIST.
AC 19 16 18 = Armor Spell + 4
AC 23 20 22 = Shield Spell + 4

INITIATIVE
+ 3 = 3 + 0
TOTAL DEX MOD MISC MOD
BASE ATTACK BONUS
+4
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
8 = 5 + 3 + 0
+ 0
+
Reflex
Dex
6 = 3 + 3 + 0
+ 0
+
Will
Wis
7 = 8 + -1 + 0
+ 0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = 4 + 1
+ 0
+ 0
+
RANGED
ATTACK BONUS
+7 = 4
+ 3
+ 0
+ 0
+
Grapple
MODIFIER
+5 = 4 + 1
+ 0
+ 0
+

+1 Mace, heavy TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d8+2
x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
-
8 lbs.
Bludgeoning
Medium


Crossbow, light TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d8
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
80 ft.
4 lbs.
Piercing
Medium

80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+1 -1 -3 -5

Dagger TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d4+1
19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
10 ft.
1 lb.
Piercing/Slashing
Medium


Mace, heavy TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d8+1
x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
-
8 lbs.
Bludgeoning
Medium



SKILLS Max
Ranks
13/ 6.5


SKILL NAME KEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
Appraise Int
-1 =
+ -1
+
n
Balance* Dex
3 =
+ 3
+
n
Bluff Cha
5 =
+ 5
+
n
Climb* Str
1 =
+ 1
+
n
Concentration Con
13 = 10 + 3
+
n
Control Shape Wis
-1 =
+ -1
+
n
Craft (__________) Int
-3 =
+ -1
+ -2
n
Diplomacy Cha
6 = 1 + 5
+
n
Disguise Cha
5 =
+ 5
+
n
Escape Artist* Dex
3 =
+ 3
+
n
Forgery Int
-1 =
+ -1
+
n
Gather Information Cha
6 = 1 + 5
+
n
Heal Wis
6 = 5 + -1
+ 2
n
Hide* Dex
3 =
+ 3
+
n
Intimidate Cha
5 =
+ 5
+
n
Jump* Str
1 =
+ 1
+

Knowledge (Arcana) Int
0 = 1 + -1
+
n
Listen Wis
-1 =
+ -1
+
n
Literacy
0 =
+ 0
+
n
Move Silently* Dex
3 =
+ 3
+
n
Perform (Act) Cha
5 =
+ 5
+
n
Perform (Comedy) Cha
5 =
+ 5
+
n
Perform (Dance) Cha
5 =
+ 5
+
n
Perform (Keyboard Instruments) Cha
5 =
+ 5
+
n
Perform (Oratory) Cha
5 =
+ 5
+
n
Perform (Percussion) Cha
5 =
+ 5
+
n
Perform (Sing) Cha
5 =
+ 5
+
n
Perform (String Instruments) Cha
5 =
+ 5
+
n
Perform (Wind Instruments) Cha
5 =
+ 5
+
n
Ride Dex
3 =
+ 3
+
n
Search Int
-1 =
+ -1
+
n
Sense Motive Wis
-1 =
+ -1
+

Spellcraft Int
5 = 6 + -1
+
n
Spot Wis
-1 =
+ -1
+
n
Survival Wis
-1 =
+ -1
+
n
Swim* Str
1 =
+ 1
+
n
Use Rope Dex
3 =
+ 3
+
Skills marked with n can be used untrained. * armor check penalty ** Double armor penalty
EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
+1 Mace, heavy
1 2312 gp 8.00
Gemcutter`s tools
1 5 gp (5.00)
Bedroll
1 1 sp (5.00)
Healer`s kit
1 50 gp 1.00
Bolts, crossbow (10)
2 1 gp 2.00
Holy symbol, silver
1 25 gp 1.00
Bracers of Armor +1
1 1000 gp 1.00
Mace, heavy
1 12 gp 8.00
Wand of Burning Hands (5) (Charges: 50)
1 3750 gp 0.00
Paper (sheet) (2)
1 8 sp 0.00
Candle (2)
1 2 cp 0.00
Pick, miner`s
1 3 gp (10.00)
Case, map or scroll
1 1 gp 0.50
Pouch, belt (2)
1 2 gp 1.00
Chalk, 1 piece
1 1 cp 0.00
Ring of Protection +1
1 2000 gp 0.00
Cloak of Charisma +2
1 4000 gp 2.00
Rations, trail (per day) (4)
1 20 sp 4.00
Coin: gp (80)
1 80 gp (1.60)
Signal whistle
1 8 sp 0.00
Crossbow, light
1 35 gp 4.00
Ring of Spell Storing, Major
1 200000 gp 0.00
Dagger
1 2 gp 1.00
Torch (2)
1 2 cp 2.00
Fishhook
1 1 sp 0.00
Waterskin (full)
1 1 gp 4.00
Flint and steel
1 1 gp 0.00




















1 - 50 lbs. 51 - 100 lbs. 101 - 150 lbs.
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
TOTAL WEIGHT CARRIED 39.50 lbs.
MONEY
CP -
SP -
GP - 80
PP -
Misc -
LANGUAGES
Common

Ring of Protection +1
Deflection
WEIGHT
+1
0 lbs.
The wearer receives a +1 deflection bonus to AC (DMG232).

Cloak of Charisma +2
Enhancement
WEIGHT
+2
2 lbs.
This cloak grants a +2 enhancement bonus to Cha (DMG253).

Ring of Spell Storing, Major

WEIGHT

0 lbs.
A ring that contains up to 10 levels of spells that the wearer can cast(DMG233).

Bracers of Armor +1
Armor
WEIGHT
+1
1 lb.
This item adds a +1 armor bonus to the wearer`s AC (DMG250).

Renzo's Animal, Hawk
STR 6 DEX 17 CON 10 INT 10 WIS 14 CHA 6
Fort + 5 Ref + 6 Will + 10 HP 36 Spd 10 Init + 3
AC - Base 29 AC - Flat 26 AC - Touch 15
Talon +9 Damage 1d4-2 Critical 20/x2
Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Deliver Touch Spells, Speak with Master, Speak with Animals of its Type
Feats: Weapon Finesse
Skills: Diplomacy + 6, Spot + 14, Gather Information + 6, Hide + 11, Heal + 6, Concentration + 13

FEATS
Armor Proficiency: heavy
Combat Casting
Spell Penetration
Armor Proficiency: medium
Simple Weapon Proficiency
Shield Proficiency
Precise Shot
Armor Proficiency: light
Toughness
Point Blank Shot

TURN/REBUKE UNDEAD
Turn Check Result Max HD Affected
0 or less
Level - 4
1-3
Level - 3
4-6
Level - 2
7-9
Level - 1
10-12
Level
13-15
Level + 1
16-18
Level + 2
19-21
Level + 3
22 or more
Level + 4
No. of turns per day: 8 Turn check: 1d20 + 5
o o o o o o o o
SPECIAL ABILITIES
Cleric Class Features
Domain Access (2)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Shields
Spells
Spontaneous casting
Turn or rebuke undead (8/day)
Sorcerer Class Features
Proficiency: Simple Weapons: All
Spells
Summon Familiar
Domain Powers
Strength: Perform a feat of strength 1/day
Sun: Perform a greater turning 1/day

Renzo's Sorcerer Spells
Level: 0 1 2 3 4 5 6 7 8 9
Known: 8 5 4 3 2 -- -- -- -- --
Per Day: 6 8 7 7 5 -- -- -- -- --

PREP SPELL NAME DC SAVE CAST TIME DURATION RANGE
0 LEVEL

Detect Magic
15
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Flare
15
Fortitude Negates
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Evocation
Desc:Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Light
15
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).

Mending
15
Will Negates (Harmless, Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH253).

Message
15
None
1 Action
10 minutes/level
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S, F
School:Transmutation
Desc:Whispered conversation at distance (PH253).

Open/Close
15
Will Negates (Object)
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (object)
Components:V, S, F
School:Transmutation
Desc:Opens or closes small or light things (PH258).

Ray of Frost
15
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:Ray deals 1d3 cold damage (PH269).

Read Magic
15

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).
1st LEVEL

Charm Person
16
Will Negates
1 Action
1 hour/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Enchantment
Desc:This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Mage Armor
16
Will Negates (Harmless)
1 Action
1 hour/level (D)
Touch
Spell Resistance:No
Components:V, S, F
School:Conjuration
Desc:Gives subject +4 armor bonus (PH249).

Magic Missile
16
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Mount
16
None
1 Round(s)
2 hours/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M
School:Conjuration
Desc:Summons riding horse for 2 hr./level (PH256).

Shield
16
None
1 Action
1 minute/level (D)
Personal
Spell Resistance:-
Components:V, S
School:Abjuration
Desc:Invisible disc gives cover, blocks magic missiles (PH278).
2nd LEVEL

Flaming Sphere
17
Reflex Negates
1 Action
1 round/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, M/DF
School:Evocation
Desc:A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Invisibility
17
Will Negates (Harmless, Object)
1 Action
1 minute/level (D)
Personal or touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Illusion
Desc:Subject is invisible for 10 min. /level or until it attacks (PH217).

Knock
17
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V
School:Transmutation
Desc:Opens locked or magically sealed door (PH246).

Levitate
17
None
1 Action
1 minute/level (D)
Personal or Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F
School:Transmutation
Desc:Willing subject moves up and down at your direction (PH248).

Scorching Ray
17
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)
3rd LEVEL

Fireball
18
Reflex Half
1 Action
Instantaneous
Long (400 ft.+40 ft./level)
Spell Resistance:Yes
Components:V, S, M
School:Evocation
Desc:An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)

Fly
18
Will Negates (Harmless)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, F/DF
School:Transmutation
Desc:The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Haste
18
Fortitude Negates
1 Action
1 round/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Transmutation
Desc:The transmuted creatures move and act more quickly than normal, gaining +1 AC, Attacks, and Reflex Saves (PH239)
4th LEVEL

Ice Storm
19
None
1 Round(s)
1 round
Long (400 ft.+40 ft./level)
Spell Resistance:Yes
Components:V, S, M/DF
School:Evocation
Desc:Hail deals 3d6 Bludeoning damage plus 2d6 Cold damage. (PH243).

Wall of Fire
19
None
1 Action
Concentration +1 round/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, M/DF
School:Evocation
Desc:Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft (PH298).
Campaign Notes

Bonus 2nd lv spell as payment for job

Wand of Burning hands is a Ring with 1 use per day (Changed for eTools)

-2 WIS from drinking magical potion